Presskit

Basic Information

Game Name: Space Tournament
Genre: Arcade
Short description:

Drift like a legend in this zero-gravity racing game! Master tight controls, dodge deadly traps, build custom missions, and rise on the global leaderboards. No drag, no brakes, just two engines. It’s all about momentum and timing. Feel the perfection!

Release Date: November 14, 2025
Website: https://www.space-tournament.com/
Contact: contact@space-tournament.com
Studio: Trash Titans

Store pages

Steam: https://store.steampowered.com/app/1962020/Space_Tournament
Itch.io: https://trash-titans.itch.io/space-tournament
Google Play: https://play.google.com/store/apps/details?id=com.klugecoded.spacetournament
Planned: GOG, Nintendo Switch, PlayStation, Xbox, App Store

Media (Screenshots, Art, Trailers, etc.)

Images: Space-Tournament_2025-02-02_images.zip
Gameplay Trailer: Space-Tournament_2025-08-14_gameplay-trailer.mp4

Social Media

Discord: https://discord.gg/tgu8fKp7a4
Instagram: https://www.instagram.com/space_tournament/
YouTube: https://www.youtube.com/channel/UCQvOgpEpoVFRaoNO2F42pKQ
Twitter / X: https://x.com/TournamentSpace
Facebook: https://www.facebook.com/people/Space-Tournament/100094516970560/
TikTok: https://www.tiktok.com/@space.tournament

Store page text

Description:

🚀 Two Engines. No Brakes. Perfect Momentum. 💥

Space Tournament is a zero-gravity arcade racing game. You steer using just two thrusters: No brakes, no drag, just raw momentum. Learn to drift through space with perfect timing and feel the rush of mastering control in an environment that doesn’t forgive.

🎮 Gameplay

Steering is simple: left, right, and forward. But in space, nothing stops unless you make it. Every impulse counts.

You’ll bounce, spin, and oversteer: Chaotic constructions, traps, and gravity zones challenge your skills. Defy hazards like space mines, lasers, black holes, and boosters.

Beginner-friendly ship parts help you with the basics, but if you want those wild drifts to hit just right, it’s time to ditch the training wheels.

🛠️ Customize Your Ship

  • Choose a hull with a weight and friction profile that suits you. Heavy ones stabilize, lightweight ones accelerate faster.
  • Unlock specialized engines: from precision control to high-thrust madness.
  • Pick your cockpit: beginner-friendly stability or full manual precision.
  • Paint your ship to crash in style. 😎

🧩 Missions & Campaign

Progress through a handcrafted campaign of more than 80 unique missions guided by Scrappy, your charming helper bot.

Complete missions by racing, collecting orbs, or hauling space loot with a tractor beam. Dodge everything space throws at you.

🏆 Leaderboards & Replay System

Every mission has its own leaderboard with global rankings. Compare runs and optimize your drift line to climb the charts.

  • Replays validate your times and let you rewatch runs.
  • Challenge your old scores with ghost replays 👻
  • Add friends to easily track their progress

🧠 Build Your Own Missions

The Mission Editor is the same tool we use to build the campaign. It’s intuitive, flexible, and packed with features.

  • Build races, puzzles, or pure chaos
  • Add triggers and goals
  • Publish instantly and share with the world

✨ Key Features

  • Unique zero-gravity control system with two throttles and no brakes 🚀
  • 80+ handcrafted campaign missions 🌌
  • Modular ship upgrades: hulls, engines, cockpits 🔧
  • Global & friend leaderboards with replays 🏁
  • Fully featured mission editor with blueprints 🧠
  • Wide variety of hazards and mission types 💣
  • Controller and mobile support 🎮📱
  • A growing library of player-made content 🌍
  • Story-driven campaign with a helpful robot friend 🤖
  • custom paint jobs for personal flair 🎨

🎯 Play the Demo Now!

Try the free demo and feel the momentum for yourself. Experience the twin-thruster challenge, test your skills on early campaign missions, and start creating your own tracks.

Master the drift. Become the legend. 💫


Team

Studio:

We are a young team of enthusiastic developers, united by our passion for creating games. In the past, we've dabbled in game prototypes together, but nothing as focused and ambitious as Space Tournament. Joining forces under the banner of "Trash Titans", we hope to have some success, to be able to make more nice games.

Core developers:

Nico Kluge serves as the project lead and programmer, leveraging his academic background in computer science and experience across various projects, including those in the business sector. His lifelong passion for gaming and computers, nurtured since the age of 8, has fueled his dedication to game programming and modding in his free time.

Jonas Höllinger is the lead game artist for the project, with extensive experience as a designer and concept artist in the animation and gaming industry. He has contributed to major clients and studios such as kurzgesagt – in a nutshell, Lego, and Tencent, channeling his passion for crafting intricate and engaging worlds into every design.

Pia Wukasch is the main Level Designer for Space Tournament, combining creativity and technical expertise to craft immersive and engaging game environments. With experience in game design and a passion for storytelling, she creates memorable levels that captivate players and enhance the gaming experience.

Fabian Martin, a freelance designer with a versatile skill set and a love for analog illustrations, took on the role of lead UI Designer. His focus was on creating an interface that seamlessly integrates into the game world, balancing functionality with aesthetic appeal. Additionally, he is credited with designing the game's iconic logo.

Sammy Cadera brings his love for music and sound design to the project, specializing in using sound as a medium to tell compelling stories. His background in communication design often involved sound design for animations, making this his first opportunity to create sounds for an interactive product. Though he juggles this work alongside his day job as an illustrator, the moment he heard his soundscape come alive in Space Tournament was an unforgettable milestone.

Core developers links:

Nico Kluge (dev lead): https://www.klugecoded.com

Jonas Höllinger (game art): https://www.jonashoellinger.com

Pia Wukasch (level design): https://www.piawukasch.de/

Fabian Martin (ui design): https://www.mixedmartinarts.com/

Sammy Cadera (sound): https://www.instagram.com/sammy_sampelt

Additional support:

Carmen Rodriguez (social media): https://www.linkedin.com/in/carmen-rodriguez-castillo-

Filli (music): https://open.spotify.com/artist/2pq2xZMvVDj5oNa3MVF4dO

Filip Horvat (music): https://soundcloud.com/filiphorvat

Zaccaria Rodrigo Massagrande (music): https://hoo.be/zaccariarodrigo

Matthias Merlo (Server-Knowledge, etc.)


Used technologies

Game-engine: Godot Engine