Space Tournament - Devlog
v0.3.15
đ Steam Deck Support
- The on-screen keyboard now opens automatically when text fields are selected.
đ Steam Integration
- Steam usernames are now used as player names as default.
- Steam friends are automatically added to the in-game friends list.
đ Bug Fixes
- Fix issue with focus in Popups.
- Add missing parallax effect in the main menu.
- Editor: Fix crash when deleting pressed with an uninitialized tile selected.
đŽ User Interface (UI)
- Renamed "Syncing" with more meaningful Strings.
- Placeholder text now shown if an input icon is missing.
- Added an award list to the in game overlay.
đ Gameplay Experience
- Added sound effect for the spaceship's tractor beam.
v0.3.14
đĨī¸ System
- Updated to Godot Engine 4.4.
⨠Features
- Added DestroyableGenerator â a destructible map tile.
- Players can now select a custom color for their player label.
- Added Playtest invite link from the demo version.
- New music tracks: Safe Zone and Space Attack by Josh Kashdan.
- If a player is too slow, the game now explains the required time to complete the level.
- Background and foreground elements are now blurred and darkened for improved focus.
- Editor: Improved the Colorize function and made it removable.
- Added in-game access to the bug report feature.
âī¸ Settings
- Added keybinding customization for keyboard controls.
- Added rebindable controller inputs with sensible defaults.
- New setting: Enable/Disable V-Sync.
đ Bug Fixes
- Fixed:
TriggerLoop
was triggering one extra time.
- Fixed crash when attempting to disband a group without selecting one.
- Fixed: Editor mouse cursor would switch to scale mode and not revert.
v0.3.13
đ ī¸ Editor Improvements
- Added folder management buttons and improved the tile property system.
- Enhanced controller support with tooltips and a Joywheel.
- Improved validation for tile properties and menu entries.
đš Replays & Mission Runs
- Replays are now automatically created and stored on the server.
- Improved validation and integrity checks for MissionRuns.
- Added a global ranking tab and replay filtering.
- New settings: Auto-save successful & failed replays.
đĒ RigidBody2D Doors
- Doors converted to RigidBody2D for physics-based interaction.
- Improved collision handling and damage mechanics for crushing objects.
- Fixed lighting and sound effects related to door interaction.
đŽ User Interface (UI)
- Added a new in-game menu and video mode settings.
- Improved Big UI Mode compatibility.
- Introduced hierarchical back navigation instead of browser-style back.
- Added configurable in-game camera zoom.
- Various translation updates and UI bug fixes.
đ Gameplay & Features
- Added GoldOre Collector and finalized spaceship stats.
- Removed credit system and campaign history system, keeping only high scores.
- Adjusted campaign unlocks and awards.
- Enhanced tractor beam visuals and hull colorization shaders.
- New high-score challenge for levels up to Chapter 8.
đēī¸ Mission Adjustments
- Welcoming Mission: Gates now open when taking off.
- Improved goal mechanics and gate indicators.
đ Bug Fixes
- Fixed issues with cannon shots passing through objects, trophy timing, UI inconsistencies, and ship layout saving.
- Improved pause menu behavior, component purchases, and background layer positioning.
- Fixed garage ship preview, engine fire flickering, fuel refill menu, and ranking display.
v0.3.12
đŽ User Interface (UI) & UX
- Garage and ship selection are now quickly accessible during gameplay.
- Improved controller support with better navigation and button icons.
- Several translation texts updated and corrected, including mission names.
- Various other minor improvements to streamline the user experience.
âšī¸ Notes
- This version focuses on improving ease of use and resolving small issues to enhance the overall experience.
v0.3.11
đ Localization
- Added support for German and English languages.
đ°ī¸ Gameplay Improvements
- Projected flight path of the ship is now displayed.
- Ship now reacts with a more bouncy behavior for improved feedback.
- Contextual input hints are shown at the start of a level based on the current platform.
- When fuel is empty, the ship is stunned, or damaged, an overlay is shown instead of opening the menu.
- Various smaller improvements throughout the game.
đ Bug Fixes
- Fixed an issue where the A button on gamepads sometimes failed to launch the ship.
- Fixed missing mouse cursor after running a mission from the editor.
- Several other minor bugs resolved.
v0.3.10
đĨī¸ System
- Set OpenGL as default video driver.
đŽ Gameplay
- Laps Counter now counts up (e.g., Lap 2/3) instead of down.
- Enhanced visual effect for side thrusters.
- Throttle control removed from joystick — only steering is retained.
- Finish line added to some missions.
đŽ Controller
- Shortcut: "Start" button now navigates to Missions in the menu.
- Shortcut: "Reset" button now navigates to Garage.
đ Menu
- Email input is now optional.
- Various text adjustments for clarity.
- SpinBox added for FPS adjustment.
- Bugfix: Ship dies were not buyable.
đ ī¸ Editor
- Tooltips for Tile Properties added to improve usability.
- New menu entry to open the mission folder in the OS file browser.
đ§Š User Interface (UI)
- UI/UX enhancements across various screens.