Space Tournament - Devlog

v0.3.15

🚀 Steam Deck Support

  • The on-screen keyboard now opens automatically when text fields are selected.

🔗 Steam Integration

  • Steam usernames are now used as player names as default.
  • Steam friends are automatically added to the in-game friends list.

🐞 Bug Fixes

  • Fix issue with focus in Popups.
  • Add missing parallax effect in the main menu.
  • Editor: Fix crash when deleting pressed with an uninitialized tile selected.

🎮 User Interface (UI)

  • Renamed "Syncing" with more meaningful Strings.
  • Placeholder text now shown if an input icon is missing.
  • Added an award list to the in game overlay.

🔊 Gameplay Experience

  • Added sound effect for the spaceship's tractor beam.

v0.3.14

đŸ–Ĩī¸ System

  • Updated to Godot Engine 4.4.

✨ Features

  • Added DestroyableGenerator — a destructible map tile.
  • Players can now select a custom color for their player label.
  • Added Playtest invite link from the demo version.
  • New music tracks: Safe Zone and Space Attack by Josh Kashdan.
  • If a player is too slow, the game now explains the required time to complete the level.
  • Background and foreground elements are now blurred and darkened for improved focus.
  • Editor: Improved the Colorize function and made it removable.
  • Added in-game access to the bug report feature.

âš™ī¸ Settings

  • Added keybinding customization for keyboard controls.
  • Added rebindable controller inputs with sensible defaults.
  • New setting: Enable/Disable V-Sync.

🐞 Bug Fixes

  • Fixed: TriggerLoop was triggering one extra time.
  • Fixed crash when attempting to disband a group without selecting one.
  • Fixed: Editor mouse cursor would switch to scale mode and not revert.

v0.3.13

đŸ› ī¸ Editor Improvements

  • Added folder management buttons and improved the tile property system.
  • Enhanced controller support with tooltips and a Joywheel.
  • Improved validation for tile properties and menu entries.

📹 Replays & Mission Runs

  • Replays are now automatically created and stored on the server.
  • Improved validation and integrity checks for MissionRuns.
  • Added a global ranking tab and replay filtering.
  • New settings: Auto-save successful & failed replays.

đŸšĒ RigidBody2D Doors

  • Doors converted to RigidBody2D for physics-based interaction.
  • Improved collision handling and damage mechanics for crushing objects.
  • Fixed lighting and sound effects related to door interaction.

🎮 User Interface (UI)

  • Added a new in-game menu and video mode settings.
  • Improved Big UI Mode compatibility.
  • Introduced hierarchical back navigation instead of browser-style back.
  • Added configurable in-game camera zoom.
  • Various translation updates and UI bug fixes.

🚀 Gameplay & Features

  • Added GoldOre Collector and finalized spaceship stats.
  • Removed credit system and campaign history system, keeping only high scores.
  • Adjusted campaign unlocks and awards.
  • Enhanced tractor beam visuals and hull colorization shaders.
  • New high-score challenge for levels up to Chapter 8.

đŸ—ēī¸ Mission Adjustments

  • Welcoming Mission: Gates now open when taking off.
  • Improved goal mechanics and gate indicators.

🐞 Bug Fixes

  • Fixed issues with cannon shots passing through objects, trophy timing, UI inconsistencies, and ship layout saving.
  • Improved pause menu behavior, component purchases, and background layer positioning.
  • Fixed garage ship preview, engine fire flickering, fuel refill menu, and ranking display.

v0.3.12

🎮 User Interface (UI) & UX

  • Garage and ship selection are now quickly accessible during gameplay.
  • Improved controller support with better navigation and button icons.
  • Several translation texts updated and corrected, including mission names.
  • Various other minor improvements to streamline the user experience.

â„šī¸ Notes

  • This version focuses on improving ease of use and resolving small issues to enhance the overall experience.

v0.3.11

🌍 Localization

  • Added support for German and English languages.

đŸ›°ī¸ Gameplay Improvements

  • Projected flight path of the ship is now displayed.
  • Ship now reacts with a more bouncy behavior for improved feedback.
  • Contextual input hints are shown at the start of a level based on the current platform.
  • When fuel is empty, the ship is stunned, or damaged, an overlay is shown instead of opening the menu.
  • Various smaller improvements throughout the game.

🐞 Bug Fixes

  • Fixed an issue where the A button on gamepads sometimes failed to launch the ship.
  • Fixed missing mouse cursor after running a mission from the editor.
  • Several other minor bugs resolved.

v0.3.10

đŸ–Ĩī¸ System

  • Set OpenGL as default video driver.

🎮 Gameplay

  • Laps Counter now counts up (e.g., Lap 2/3) instead of down.
  • Enhanced visual effect for side thrusters.
  • Throttle control removed from joystick — only steering is retained.
  • Finish line added to some missions.

🎮 Controller

  • Shortcut: "Start" button now navigates to Missions in the menu.
  • Shortcut: "Reset" button now navigates to Garage.

📋 Menu

  • Email input is now optional.
  • Various text adjustments for clarity.
  • SpinBox added for FPS adjustment.
  • Bugfix: Ship dies were not buyable.

đŸ› ī¸ Editor

  • Tooltips for Tile Properties added to improve usability.
  • New menu entry to open the mission folder in the OS file browser.

🧩 User Interface (UI)

  • UI/UX enhancements across various screens.